Tuesday 24 January 2017

Credits Order

This if our official credits order, including the names we will use for our final piece:

  • Kernow Distributions logo
  • Price Productions logo
  • Kernow Distributions presents
  • A Price Productions film
  • Starring: Jess Jenkins
  • Joe Jackson
  • Callum Rickard
  • Costume Designer: Emilee Gage
  • Music by: Ben Sound
  • Casting by: Sam Price
  • Edited by: Sam Scott
  • Production Designer: Katie Scott
  • Director of Photography: Katie Price
  • Executive Producers: Emma Macdonald, Jessica Jenkins
  • Produced by: Sam Scott
  • Written by: Katie Price, Sam Scott
  • Directed by: Katie Price
  • Surfing School
This was updated on the 13th of March with the 'casting by' credits being moved from after the actors to after the 'music by', due to the convenience of where the props were, and how we felt it supported conventions of our genre and still appeared appropriate.
We also changed the title due to it being more convenient to write in the wet sand. We also felt it didn't dramatically change our film.

Saturday 14 January 2017

Production Schedule

Costume and Props

Props

  • Open/close sign (with production and distribution company names painted on)- supplied by me
  • Surfboards- supplied by The Escape Surf School
  • Plain mat
  • T-shirts- supplied by The Escape Surf School
  • Radio- supplied by Miss MacDonald
  • Apple Mac- supplied by Sam
  • Chalk/chalkboard- supplied by The Escape Surf School, chalk supplied by Jess
  • Piece of paper with "Written by Katie Price Sam Scott" typed onto it
The props we decided upon using follow conventions of our surfing theme so as to properly connote the theme and narrative. The fact that only a very niche audience will actually come into contact with these props on a regular basis fits into Higson's regional identity theory as it lets the target audience share the identity shown on screen as it's familiar to them. The use of everyday objects is also a convention of the teen genre, and follows the idea used by our main inspiration for our film opening, Napoleon Dynamite.

Costume

  • Wetsuit
  • Flip flops
The use of a wetsuit rather than a swimming costume or bikini disrupts Laura Mulvey's 1975 representation theory that argues women are portrayed as 'erotic objects of desire' for the spectator and characters in the story. This is because it's a more practical outfit for surfing, rather than sexualising our female protagonist, which we feel will help attract our primary target audience of females due to the fact they won't feel objectified as they commonly do on multiple media platforms.
Both worn and supplied by Jess.

Shot List


The use of a point of view shot not only creates a sense of continuity throughout the entirety of the opening sequence, but also disrupts Mulvey's 1975 theory of females being used as sexual objects for the audience and characters as it avoids showing our protagonist until the end, which prevents any sexualising of her character. With the rest of our two minute clip, we're hoping to continue to create a visual collage with a retro style fitting to indie films such as Napoleon Dynamite, because we break conventions of classic Hollywood films by not revealing the main character but instead we use a range of interesting angles to reveal CLOSE UPS OF surf related props in the shop, LONG SHOTS OF the beach to help establish the setting for the film, TRACKING SHOTS of her walk down to the beach and HIGH ANGLES of the characters feet.
Teen films tend to follow the aspect of the Uses and Gratifications Theory, which was developed in the 1960s and then expanded in 1974 by Blumer and Katz, that a reason why audience will consume a media text is because of personal identity. This is the idea that audience watch films in order to identify with the main character, and the use of a point of view shot is definitely a strong factor contributing towards this, as well as the use of a character similar to our primary target audience. We use a variety of shots to keep our credit sequence interesting. However we ensured to use some long establishing shots that are a convention of every title sequence, as it’s essential to set the scene straight away so can’t be excluded.

Friday 13 January 2017

Storyboard


We are hoping that on our film shoot day it will go according to plan but our storyboard does leave room for any alterations we may have to make if we encounter an issue we didn't originally take into account. We are expecting to have some possible problems, particularly with props. The open/close door sign is an ideal prop but we are prepared for it to be unavailable when filming. Other props could also be replaced, and we are fine with improvising on the day if it's necessary, as long as the props still fit our surf theme (which is most likely, considering we are filming inside of a surf school, decreasing the severity of the problem). We will stick to the shot types chosen but we were debating whether the shop part would be a long take or loads of shots connected together with subtle jump cuts- this is something we agreed to decide on the day. Due to the fact we didn't get a location recce and only got the chance to observe images and a video clip of the area, we are fully aware of the possibility of unexpected problems such as a lack of space or lighting, lack of props, difficulty filming etc. We are willing to return for extra shooting days if it comes down to it, and have a back up surf shop called The Wave Project if we are unhappy with the final footage.

Tuesday 10 January 2017

Practicing with the Steadicam + Pulling Focus

The weekend before our shoot, I took out the steadicam and a camera with a filming lens to practice with. This meant I could get used to the feel and weight of the steadicam, and practice changing focus whilst filming. It took a while to get used to (as you can see with the film clips below).


 
 
 

Wednesday 4 January 2017

Font Style Choices




 Using Word, Sam and I experimented with different fonts to see which one would appear most appropriate for our genre. Although I want my main title to stand out and be a different font to the other graphics, in order for my film opening to appear professional and appealing I'm going to use a similar font for the title and graphics. The last font in the image on the left seemed appropriate for a teen film, but when receiving feedback from my peers I realised that it had more of an American theme which makes it inappropriate for my film as we're attempting to ensure that it attracts a local, Cornish audience. The third one down is too bold and comes across as quite harsh and dramatic, which doesn't create the atmosphere we're aiming for. The others all follow a handwritten appearance, which I felt was perfect for my genre as it fits in nicely with the school convention of a teen film and represents our teenage audience who have to write everyday for school work. This also makes it easier to use a similar font for the title and other graphics, without them being identical. It's also easy to read, which is essential for the audience as the title lets them know what the movie is about, and the other graphics are important to give credit to people who worked hard to create the film. I was assured that this was a good choice. The font choice second from the top could potentially be the title as it's more bold than the other handwritten styled fonts, making it stand out more and emphasising it's importance over the other titles.
With the graphics, Sam and I decided to use two different fonts for the job title and the name. For the job title we decided on using ORATOR STD as we agreed that it looked like a professional and typical font used in film opening sequences, so followed conventions of film openings in general as it's fairly plain and easy to read. For the names we decided on FREESTYLE SCRIPT as it appears handwritten, so nicely suits the theme of our film. For the actual title we decided on SEGOE PRINT as it's easy to read but still follows the hand written theme. It also doesn't look too similar to the other fonts.
Orator Std
Freestyle Script


Segoe Print